Scouting, Volume 38, Number 1, January 1950 Page: 30
32 p. : ill. ; 28 cm.View a full description of this periodical.
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YOUR SCOUTCRAFT
COMPETITION between Pa-
trols is one of the quickest
ways of raising Troop stand-
ards. It is a thrill to be able
to win a game ... to be
declared the victor. And for
the Patrols that lose, there is
great incentive to improve
their abilities so that next
time, maybe, it will be a dif-
ferent story. A game not only
crowns the winner, but spurs
the others into action. A game
points out where the faults
are. It helps to improve indi-
vidual skill and Patrol abili-
ties. And further, a game
teaches that it is sometimes
necessary to forego personal
glory for the good of the Pa-
trol as a whole. This, after
all, is the basis of good citi-
zenship: the ability to co-
operate with one's fellow man
for the benefit of all.
Morse Code is part of next
month's theme, and so Your
Scoutcraft Game File presents
two games making use of
Morse Code. What better way
is there for veterans as well
as beginners to sharpen up
their knowledge? If the
Troop's newest Second Class
Scout is able to beat a Star
Scout in a Signaling game,
that defeat will make the Star
Scout look to his laurels!
Morse Code, like a brass door-
knob, requires much use to
be kept shiny.
Your Scoutcraft Game File
needs your comments and
your suggestions for games.
Drop us a line, won't you.
SIGNALING PATROL TEAMS PATROL CORNERS
BUZZER ACTION
Equipment: A buzzer.
Method: Scouts in Patrol corners, leader in the-
center of the room, with a buzzer. The leader
signals various commands in Morse Code, such
as, "Raise hands," "Stand up," etc. The first
Patrol to obey the command wins that round.
Scoring: The Patrol winning most rounds wins
the game.
VARIATION: INDIVIDUAL ACTION. Each Scout
in the Patrol has a card with a letter of the
alphabet printed on it. The leader's order is
followed by a single letter. The Scout who
holds this letter is the only one to obey the
command. The Scout holding the correct card
who is firs* to obey the order wins. Scouts do
not reveal their card letter to each other, and
there is to be no coaching from Patrol Leaders.
SIGNALING PATROL TEAMS PATROL LINE
MORSE SQUEEZE
Equipment: None.
Method: Patrols in Patrol line, with hands
joined. A word is given to the Patrol Leader.
The Patrol Leader then relays the word in code
to the second Scout by squeezing the hand.
That is, dots and dashes are given by hand
pressure — a short squeeze for a dot and a
long one for a dash.
Scoring: First Patrol to yell the correct word
to the leader wins.
VARIATION I: MORSE OBJECT SQUEEZE. The
word given is the name of an item in the Troop
room, such as flag, rope, shoes, etc. When last
Scout receives the word, he grabs that object,
gives it to the leader. First Patrol to do so wins.
VARIATION II: MORSE KNOT SQUEEZE. The
name of a knot is given in code. Last Scout
runs up to the leader, ties the knot named.
FUN DUEL CONTEST PATROL REPRESENTATIVES
ARE YOU THERE?
Equipment: Newspapers rolled up into swat-
ters.
Method: Two Scouts are blindfolded. They kneel
so that they face each other, within reach.
Each has a rolled-up newspaper to use as a
swatter. The first Scout asks, "Are you there?"
Second Scout responds, "Here I ami" Where-
upon he stops moving. Scout No. 1 takes a swat
at Scout No. 2. Should he succeed in hitting
No. 2, he gets another chance, If he misses,
the second fellow has his turn.
Scoring: The Scout with the most "swats" at
the end of a certain time is the winner.
VARIATION I: The same, but the Scouts hold
left hands in a handshake.
VARIATION II: The two Scouts move around a
table with their left hand always touching the
table. After the question "Are you there?"
Neither may move except to swat.
§£•# '2
30
SCOUTING MAGAZINE
BOY SCOUT SECTION
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Boy Scouts of America. Scouting, Volume 38, Number 1, January 1950, periodical, January 1950; New York, New York. (https://texashistory.unt.edu/ark:/67531/metapth313160/m1/32/: accessed April 28, 2024), University of North Texas Libraries, The Portal to Texas History, https://texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.