Scouting, Volume 38, Number 9, November 1950 Page: 30
32 p. : ill. ; 28 cm.View a full description of this periodical.
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YOUR SCOUTCRAFT
FIRST AID PATROL TEAMS PATROL CORNERS
REMEDIES
Equipment: A complete First Aid kit for each
Patrol; splints and other First Aid supplies
as needed.
Method: The Patrols sit in their Patrol Corners.
A Leader then takes from the kit those first
aid items that have been used to treat a
hypothetical First Aid case. The Patrol mem-
bers carefully observe the items as they are
presented. The Leader then replaces all the
items, and the Patrol must decide what the
injury has been.
Scoring: The first Patrol to come up with the
correct answer wins. If a Patrol guesses wrong,
it is disqualified.
VARIATION: YES AND NO REMEDIES. After
the Leader replaces the first aid items, he
may answer the Patrol's questions, but may
only answer "yes" or "no." Score as above
or limit the number of questions.
FIRST AID PATROL TEAMS PATROL CORNERS
BUDDY BANDAGING
Equipment: None.
Method: Patrols sit in their Patrol corners.
Scouts then select a buddy. The name of a
bandage is announced. At the signal to go,
each Scout ties that bandage on his buddy. A
leader stays with the Patrol, and checks band-
ages as they are finished. All bandages must
be correctly tied, neat, and with ends secured.
First Patrol to finish with all bandages ap-
proved by leader scores a point.
Scoring-. Patrol with most points wins.
VARIATION: REALISTIC BUDDY BANDAGING.
Give each Scout a dressing (or facsimile) and
give each Patrol a bottle of antiseptic. Pro-
ceed as above, except that each Scout must
actually dress and bandage the "wound."
Develop a list of plus scores for proper treat-
ment, keeping dressing sterile, etc. Give
minus scores for poor treatment.
ii '
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FUN PATROL TEAMS RELAY
NAIL DRIVING RELAY
Equipment: For each Patrol, a hammer, a log,
and some nails.
Method: Patrols line up in relay formation.
The logs, nails, and hammers are at a turning
line, located twenty feet in front of the
Patrols. Each Scout in turn goes up to the
line, drives a nail into the log. He returns
and touches off the second Scout. Bent nails
must be extracted, unbent, and driven in
again.
Scoring: First Patrol to drive in all its nails,
wins.
VARIATION I: PATROL NAIL DRIVING. Each
Scout is allowed only one swing of the ham-
mer. He runs up to the line, takes one swing
at the nail, and then returns to touch off
the next Scout.
VARIATION II: LEFT-HANDED NAIL DRIVING.
Try this left-handed for some real funl
One of the big things
that Scouting does for
Scouts is to give them
training in how to take
care of themselves in
case of an emergency.
Next month's theme,
"Training for Trouble,"
is aimed at giving your
Scouts the training that
they need. This month,
Your Scoutcraft Game
File is aimed in that
same direction, with two
First Aid games. "Reme-
dies" is a mental exer-
cise to sharpen up on the
Scouts' "book learning."
"Buddy Bandaging," on
the other hand, gives
Scouts a chance to put
to use their First Aid
know-how under unus-
ual and difficult circum-
stances.
Plan to make use of
these and other games
with the same theme.
Give the Patrols some
time to prepare them-
selves and their Patrols
for the game. If practi-
cal, let the Patrols know
in advance so that the
Patrol Leaders can get
in some valuable train-
ing of their own.
Included in Your
Scoutcraft Game File is
a game to be played just
for the fun of it.
Keep sending in those
new games that you
come across. Your
Scoutcraft Game File is
for Your use.
30
SCOUTING
BOY SCOUT SECTION
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Boy Scouts of America. Scouting, Volume 38, Number 9, November 1950, periodical, November 1950; New York, New York. (https://texashistory.unt.edu/ark:/67531/metapth313168/m1/32/: accessed May 4, 2024), University of North Texas Libraries, The Portal to Texas History, https://texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.